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WEARVR and Pimax agree new partnership deal

WEARVR has today announced a new partnership with Pimax – a leading innovator in immersive virtual reality hardware and the first headset manufacturer to create an 8K VR headset. Pimax will be added to the existing list of compatible VR devices, as well as promoted to WEARVR developers, as a new device to port their...

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WEARVR signs new Chinese partnership deal with DPVR

WEARVR signs new Chinese partnership deal with DPVR

WEARVR has today announced a new publishing agreement with Chinese company DPVR – the all-one-in VR headset manufacturer. DPVR will be added to the existing list of compatible VR devices, as well as being promoted to WEARVR developers as a new device to sell their experiences through. WEARVR is a cross-platform VR app store which...

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Going Round Corners: Designing a Mobile VR Racing Game

Going Round Corners: Designing a Mobile VR Racing Game

by Richard Boon (Sr. Game Designer XR Games) Pac-man doesn’t use a fire button. The standard videogame control mechanism for the first half of the 1980s involved a joystick and fire button, but Pac-man doesn’t need to use the button, and so it doesn’t use the button. All-Star Fruit Racing VR, an experimental avoidance game...