Category: Apps

Post
Going Round Corners: Designing a Mobile VR Racing Game

Going Round Corners: Designing a Mobile VR Racing Game

by Richard Boon (Sr. Game Designer XR Games) Pac-man doesn’t use a fire button. The standard videogame control mechanism for the first half of the 1980s involved a joystick and fire button, but Pac-man doesn’t need to use the button, and so it doesn’t use the button. All-Star Fruit Racing VR, an experimental avoidance game...

Post
How to Use WEARVR Vouchers

How to Use WEARVR Vouchers

As part of the launch of WEARVR Direct , we've also added voucher codes that add credit to your account and can be redeemed against WEARVR Direct purchases. Here's how to use them.

Post
Welcome to WEARVR Direct

Welcome to WEARVR Direct

As you know, WEARVR is the web’s biggest independent virtual reality app store. But you might not be entirely familiar with the various ways game and app developers can list their software on WEARVR. Developers have a variety of options, chief among them being hosting their VR content directly on the WEARVR app store. And...

  • 1
  • 2